Naval Battle in Archipelago

A realistic tactical simulation of naval combat in the 1970s, for two players. Control your aircraft, ships, boats, and other craft to achieve supremacy and win the battle (or accomplish a special mission).

This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy.

This is one of our games with our original Triangle system. Each piece represent one ship, boat, helicopter... The movement mechanic is simple and very realistic for various types of vehicles, vessels, crafts and different kinds of weapons (guns, missiles, torpedoes...). The system is flexible and allows easy and precise positioning and determination of distance . The board is covered with a net of equilateral triangles. The vertices are points where pieces are positioned, while lines determine direction of the piece or marker.

In this game, the board has five types of points: dark blue (deep water), light blue (shallow water), red (land), orange (flat land where hovercraft can pass), white (solid land where helicopters can land); plus special points: anchor (port), buildings-targets (ammunition storage, workshop and fuel depot) and square red (point where SSM and SAM launchers can be placed).

- PIECE MOVEMENT

Blue dice determine how far a piece can move.

- Ships may move up to the number rolled (each forward move or turn of 60° counts as one).

- Boats and Hovercraft move similarly, but faster (2 plus the number rolled).

- Helicopters have two modes of flying: hovering and progressive flight. Hovering is moving to any neighboring point and turning in any direction. In progressive flight, the Helicopter moves straight forward or slightly left/right to a neighboring point (without turning in place). The distance moved it the number rolled plus 5, and piece may not move less.

- Seaplanes move the same way as helicopters in progressive flight, but faster (+7). When moving on water it moves the same way as ships.

- Hydrofoils also have two modes of movement. They can move the same way as ships or, when moving at high speed, their hull raise above water and they move in a similar way to progressive flight of helicopters (the number rolled plus 3).

- Submarines may move on the surface or under water, in the same way as ships, but slower.

- ACTIONS (SHOOTING AND OTHER)

This game is for two players or teams. In each turn, a player rolls several blue dice depending on the number of active pieces. After movement, each piece may act. In most cases that is shooting (those can be pieces that have moved in that turn or not). The range of a gun, torpedo, or missile is determined by red and green dice. Red dice have numbers: 1, 2, 3, 4, 5, and 6; and green have numbers: 1, 2, 2, 3, 3, and 4. If the target is reached, that is a hit (otherwise it is a miss).

- A torpedo rolls one red die. If it doesn't reach its target, in the next turn it can move once more- one green die is rolled and the torpedo may hit another target. A torpedo may hit boats only from the rear and ships from any direction. Torpedo movement is the same as progressive flight (without turning in place), but it can turn only once (for 60°). It can only hit targets in the water.

- Gun shells fly straight and in a parabolic path, so it can hit targets over islands or boats. Range is determined by rolling one red die and one green die.

- Missiles can also turn 60° once. Air-to-Air missiles can only hit targets from rear and their range is determined by one red die. Air-to-Surface and Surface-to-Air missiles have the same range - two green dice. Surface-to-Surface missiles have higher range – the sum of two red dice.

- Cruise missiles have the highest range. Their flight is divided into two turns. They fly exactly as a helicopter in progressive flight, the number rolled plus 5, but use red dice instead of blue dice. They may be shot down by an A-A missile.

- Machine guns have short range, and may target an aircraft or a hovercraft.

- Depth charges can only hit submerged submarines.

Copyright © 2016-2019 Forsage Games. All rights reserved.

All of the games on this site are under the copyright © 1994-2019 by Forsage Games.

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